Search results for " virtual worlds"
showing 6 items of 6 documents
Pedagogical Practices for Virtual Worlds
2010
As a result from activities carried out within Module 2 of the MUVEnation programme about exploring active learning approaches, we have created a collection of practices for teaching and learning in Virtual Worlds, organised in 21 chapters, classified in the following categories of instructional methods: Presentation, Demonstration, Discussion, Drill-and-practice, Tutorial, Cooperative Learning, Gaming, Simulation and Discovery. The educational professionals who participated in the course worked in teams, but in some cases individually to map and describe the existing range of teaching practices in Second Life, and to draw a reflection about the elements for their success. Practices describ…
Integrating the Real and Virtual World for Academic Language Education in Second Life
2013
This chapter focuses on a Second Language Acquisition (SLA) study conducted in virtual worlds that could help teachers in terms of knowledge about acquisition processes, in which technology is integration between formal and non formal education. The research comprises of two studies strongly focused on the development of Italian oral language proficiency. It was held within Second Life® (SL™)1 in order to explore the affordances of public spaces to enhance Intercultural Communicative Competence (ICC)2 and to stimulate the oral production through learner’s engagement. Since 2007, a new pilot project, Café Italia, was developed by Carmela Dell’Aria (aka Misy Ferraris) in Second Life®. Startin…
Soluzioni innovative nell’e-learning: l’insegnante “in ruolo” nelle comunità virtuali.
2012
Un settore dinamico nella ricerca educativa è quello relativo alla correlazione tra la formazione degli insegnanti, la progettazione del sillabo e i risultati conseguiti dagli studenti. Alla luce dei recenti comportamenti sociali emergenti, in questo saggio si analizza la figura dell’insegnante nella progettazione degli ambienti di formazione online. Superando i limiti del Virtual Learning Environment (VLE) e le criticità del Personal Learning Environment (PLE) si focalizza l’attenzione sul concetto di person in place, che vive esperienze formative in luoghi densi di relazioni sociali e tecnologicamente arricchiti. Oggi le tecnologie permettono la creazione di ambienti di apprendimento cara…
El Metavers: Telepresència en 3D d’avatars dissenyats per a mons digitals-virtuals
2009
This paper provides a reflection about presence and telepresence concepts in the use of emergent Digital-Virtual Technologies (DVTs), particularly concerning 3D Digital-Virtual Worlds - 3D-DVWs. It reports telepresence experience driven by avatars designed to be used in processes of 3D-DVWs interaction.
Design principles of educational virtual worlds for preschool children : a case study of JumpStart World Kindergarten's pedagogical methods
2010
This thesis studies the design principles of educational virtual worlds for pre-school children. It examines the culture and contextualization of the virtual worlds for children used for the purpose of informal education through learning games in the case study of JumpStart World Kindergarten. The theoretical background provides an overview of the historical development of educational virtual worlds based on the progression of MUDs, MOOs and MMORPG. In addition, the issues in implementation and adaptation of information and communication technologies (ICT) as part of educational methodologies are examined, thus a perspective is given of possible problems and solutions for optimization of us…
Educational Tools for Second Life: a handbook for educators in virtual worlds.
2010
As a result of two collective activities organised during the MUVEnation programme, we have produced a collection of educational tools for Second Life. This collection has been produced in two stages. First, back in September 2008, 33 partcipants in the introductory module worked together in groups for the identification of more than 100 tools used for teaching and learning in Second Life. Later, in March 2009, 55 education professionals (lecturers, researchers, learning technologists and teachers) have collected, tested and fully described more than 150 tools. The result of this collective work has been transformed into a book, published as an Open Educational Resource under CC licence by …